The G&K guide looked nice in the store and I was hoping that I'd get to see a BNW one, too. I realize now that the linked guide is only an e-guide and not an actual book, which is too bad. You'll probably spend $5.00 on the paper and ink to do it (black and white) or a fair bit more if you do it in color. To each his own.ĮDIT: And, yes, you can also print Internet-based guides and get the first three benefits. Some players like game guides and others don't. We all had this debate on the G&K board, too. How many Internet-based guides are ready now? Right, zero. You can read them while you play without tabbing out or having a second monitor.Ī printed guide also offers these benefits:ġ. You don't need to be at the computer to read them.Ģ. It's cheating.Click to expand.You can totally buy books of Wikipedia articles! They offer the same benefits that a printed guide offers:ġ. The game set different rules for you and AI. It's just that they have it and you don't.Ĭheating means you break rules, how can the game itself break its own rules (except as a bug)? There's no hope to become so good to outrace them to the wonders.
For example at highest difficulties you can't build early wonders, because they can build them from turn 1 and you don't. It's certainly not because of some feeling of morality. Do you think the satisfaction of beating a good AI at chess is the same than playing vs a very poor one which plays with 16 queens? Why is them being smarter and going through the tech tree faster better than them having the same intelligence but a head start?īecause you're playing by the same rules and then it become a challenge to get better and smarter.
Providing one of the broadest list of victory conditions Sid Meiers Civilization V Cheats - PC Cheats Wiki Guide - IGN Sid Meiers Civilization V is the fifth installment of a popular turn-based strategy game. At deity you still see them making the same dumb mistakes they make at settler. inception to world domination in any way you see fit. Maybe you don't know how this work at higher difficulties? AI doesn't play better. There will be a point anyway in which you'll be forced to level up or just abandon the game, cause AI plays worse than a 5yo. Here are the new Netflix today announced a new slate of beloved and critically-acclaimed Pinoy films across a variety of genres - from horror, comedy, to critically-acclaimed drama. What I can suggest you to delay the difficulty increase is start doing some roleplaying and limiting your game some way (house rules like "never attack first", or force your strategy around your civ, your starting pos, or whatever instead than playing the optimal strategy). Just a different game.īut you can't neither stay at prince cause game gets boring. Like starting at year 1 AD at normal difficulty. For example early wonders become impossible just because AI has a huge starting advantage over you, so it's just a game of catching up. Problem is you can't really enjoy the game at its fullest at higher difficulties. It's not just a matter of principle, or disliking the idea of cheating. But if cheats were a solution for poor AI in the early 90s, 30 years later having no progress on this is unacceptable and frustrating. That's the biggest problem of Civ games since the first one.
However, if they get free objectives like instant units, free techs, or free gold generation, then it sounds kind of anti-fun.
If raising difficulty makes them “smarter” than I’m all for it. However, the idea of them getting free stuff irritates me. I don’t really know what the advantages they receive are.
I appreciate your insanely fast responses everyone. I’ll take the vast majority-advice and bump up the difficulty a few notches and see how it feels. Civ 4 accomplished this with the map-specific wonder-doubler resources.
This gives Civ 5 a needed element of diversity, that you wont always build the same wonders all the time. Maybe I’m the cheater for picking civs that are geared towards the win-con I’m aiming for.ĮDIT: well this received way more feedback than I expected. One important mechanic change in BNW is that many wonders require the opener of a certain policy tree to unlock. My favorite civs to play as are Russia (when going domination), Babylon (when going for science win), and Greece (for diplomatic). I’d very much enjoy more intelligent opponents, but not at the cost of having AI that “cheat.” I see most of you play on much higher difficulty level, so I’m curious what your input is on this. However, the idea of them getting free stuff irritates me. with guides you could enjoy now is guide to civ 5 below.